#aurigan coalition
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vexwerewolf · 1 month ago
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Hey, I can't make a post for the Clans and not include the Inner Sphere as well.
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doolallymagpie · 2 years ago
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Aayda “Mockingbird” Mehra’s Shadowhawk is done
Fun little nod to one of my earlier concepts for a Rampart force snuck in there
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tenleaguesbeneath · 4 months ago
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this is ages late, but the entire situation with Ostergaard and the Newgrange was a blunder caused because Kamea is a bad general and bad at bargaining.
What's on the ship? don't know, don't care, didn't ask (I don't think the game ever actually tells you, even?), but Lord Karosas wants it destroyed so that's what you'll do. This is the inciting incident for Commodore Ostergaard's vendetta against Kamea and the Taurian Concordat's entrance into the Aurigan civil war as active combatants rather than just arming the Directorate, and it's because Kamea did a favor without asking questions, just taking assurances
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Savannah "Fursona" Cameron
Savannah Cameron’s story starts with the death of the Star League.
Her great-grandfather, Richard Cameron, was the final First Lord of that immense interstellar state that had united more of humanity under one banner than any before it. Unfortunately, due to the machinations of one man, Stefan Amaris, all that would be for naught. Amaris, like the rest of his family going back generations, despised the Star League for slights committed against them, justified or not. So they began directing their entire state, their entire family, towards the goal of seizing the Star League for themselves. Stefan was the man who finally did so. On December 27, 2766, Amaris, after years of manipulating Richard into granting more and more power and influence to Stefan and the Rim Worlds Republic which he led, finally struck. His troops, stationed at every major installation across the core worlds of the Star League, overwhelmed Star League troops and took over or destroyed all communications stations across the core worlds. On Terra, in Unity City, just across Puget Sound from Seattle, Amaris, gathered with much of the Cameron family and dynasty in attendance, presented Richard Cameron with a Christmas gift – an ornate laser pistol.
And then Amaris shot Richard though the head.
Most of the Cameron family, gathered together as they were, were quick to follow, but in the chaos, two of Richard’s children, Amanda and Ian Cameron escaped from the massacre in the throne room by the actions of the royal bodyguards of the Royal Black Watch Regiment. One of these officers, Major Ian MacIntosh, would shepherd the pair of children off of Terra aboard the dropship SLS Abyss, which met up with the warship SLS Tripitz on the far side of the Moon. Taking a course out of the Terran system, the SLS Tripitz made it’s way to the Oort Cloud beyond Pluto, where the SLS Abyss parted ways with the surviving Camerons onboard, taking them to an asteroid habitat inhabited by Belters, spacefaring populations who remained largely autonomous from the Star League itself. While the Tripitz would jump out of the Terran system, and eventually find it’s own way into the history books, the surviving Cameron children laid low inside the Oort Cloud and the asteroid belt, the Usurper never knowing they were there the whole time.
Eventually taking the fake surname of Caruso to protect their identity, Amanda and Ian would live out their lives in obscurity. Ian would die in a shuttle accident, but Amanda would go on to marry and have a child of her own, and survive (thanks to the Belter’s incredible medical science and Terran citizens incredible average lifespan of 150) until the early 31st century. Her child would have a child of her own, one Savannah Elizabeth Jocasta Cameron. She lived among the Belters for her teenage years, her rebellious phase partly consisting of getting extensive genetic modification and modification to turn herself into an anthropomorphic wolf woman, one with an even more extended potential lifespan than average for Terran-descended Belters. Eventually finding life hiding in the Belt too boring, especially after countless hours of simulated training to be a MechWarrior, she set out on her own for the Rimward Periphery.
There, in 3021, she settled in the Aurigan Coalition, a small but quite stable Periphery nation. Impressing the commander of the realm’s royal guard, Savannah became an official bodyguard to High Lady Kamea Arano. It was in this position that she would bear witness to a similar betrayal, this time of the Arano family by their cousins, the Espinosas. With Savannah’s mentor killed, Kamea’s fate uncertain after her escape DropShip was shot down, and Savannah’s own ‘Mech damaged beyond repair, she ejected and blacked out.
When she came to, she was onboard the dropship of a small mercenary outfit, Markham’s Marauders. Their commander had come across Savannah’s unconscious body, and brought her aboard for medical attention. As she had nowhere else to go, Savannah accepted an offer to join the unit. By 3 years later, Markham had died in combat, and Savannah, already having risen to second in command based on her incredibly innate skill at piloting and fighting a BattleMech, was by default promoted to unit commander. Using the callsign she had been bestowed due to her anthropomorphic appearance as a badge of honor, Markham’s Marauders thus rebranded, and henceforth were known as Fursona’s Fusiliers. Ordering all ‘Mechs of the unit painted in the same near featureless chrome silver paintjob (a shade of silver that just so happened to match the silver Cameron Star logo of the Star League…). That same year, the Fusiliers were contacted by a mysterious individual claiming to work on behalf of the “Aurigan Restoration”. This mysterious individual turned out to be one High Lady Kamea Arano, who had in fact survived. She gave the Fusiliers the coordinates to a moon upon which lay an abandoned, extremely-advanced Star League era DropShip, the Argo. Clashing with and defeating the pirates who had claimed the vessel, the Fusiliers relaunched, refit, and repaired the Argo over the course of a few weeks, during which time, its extremely impressive nature came to light – it was designed as a colony support vessel, and thus had amenities unheard of on any other DropShip – a rotating ring of articulated gravity pods, and the ability to dock two DropShip to itself and “daisy chain” additional vessels through KF jumps chief among them, as well as the single most advanced and automated MechBay in the Inner Sphere, perhaps ever made anywhere.
Kamea Arano made an offer to the Fusiliers after the repairs to the Argo were complete – assist her in restoring her place on the throne of the Coalition, and in deposing the usurper Espinosas, and she would grant them full possession of the Argo, as well as provide them the means to pay off all their debts. Driven by a mixture of mercenary coin-lust and, in Savannah’s case, devotion to Kamea herself, the offer was accepted – and thus did the Fusiliers become the first and most prominent force to pledge themselves to the Aurigan Restoration. Kamea charged the Fusiliers with building their strength, and so the mercenary unit began recruitment and expansion. Two significant events occurred around this time, which would greatly influence not only the events of the Aurigan Civil War, but ultimately the course of human history.
Firstly, Savannah utilized significant amounts of hidden Cameron dynasty assets and capital to fund a massive materiel spending spree – the centerpiece of which was the acquisition of two ex-SLDF Colossus class military dropships – one of which was the SLS Abyss, the very vessel which shepherded her ancestors off of Terra several centuries earlier. After these and other acquisitions, the Fusiliers now possessed the capability to deploy up to 72 BattleMechs, 72 heavy combat vehicles, 18 Aerospace Fighters, and over 670 infantry troops into a combat zone – instantly catapulting the Fusiliers into the ranks of some of the largest and most capable mercenary forces in the Inner Sphere. However, finding enough ‘Mechs and MechWarriors to pilot them was now a major concern. It was here that the second event occurred.
A group of sixteen mysterious and aloof individuals – all of them speaking in strange ways and possessing both incredible charisma and skill in Mech piloting – approached the Fusiliers. Bringing with them a host of ‘Mechs which were either ancient Star League designs, or else seemingly entirely original designs that no one in the Fusiliers had never seen, these “Totem Warriors” were all, like Savannah, genetically engineered into anthropomorphic animal forms. All of them, however, possessed abilities which seemed much closer to those of super-soldiers than normal humans, and some of them were also impossibly muscular and strong as well. Outright refusing to discuss their origins, these Sixteen were nonetheless eagerly accepted into the Fusiliers, and quickly rose through the ranks to become the core of the mercenary units officer corps. Little did Savannah and the other Spheroids know that they had given shelter to the first Clan warrior to openly visit the Inner Sphere, nor that they were unknowingly the first Spheroids to encounter examples of superior Clan technology. With the recruitment of even more skilled, eclectic, and often downright eccentric personnel, the Fusiliers began their operations for the Restoration in earnest. Over the course of the next two years, the Fusiliers helped the Restoration take back planets, sabotage the newly renamed Aurigan Directorate, and push the Espinosa family to the brink of destruction. In between contracts for the Restoration, however, the Fusiliers ended up in all manner of flashpoints. These included assisting the legendary Morgan Kell in rescuing members of his Kell Hounds mercenary unit; multiple clandestine contracts for the Great Houses and major Periphery realms; acquiring an extremely advanced pseudo-AI from an abandoned Star League installation; and most famously, fighting and winning against the legendary MechWarriors Natasha Kerensky – a Wolf’s Dragoons commander who seemed quite familiar with the Totem Warriots – and the Bounty Hunter. Fighting in a three way battle for control over a derelict WarShip, the Dobrev, and the extremely advanced technology contained within, the spacer’s tales of the battle leave out the important detail that Natasha Kerensky and her Dragoons in fact agreed to fight alongside the Fusiliers, rather than against them. At the conclusion of the battle, the Dragoons were content with wiping what data remained on the Dobrev’s computers, while the ship herself was turned over to the Restoration, and her cargo became exclusive property of the Fusiliers. This included the Bull Shark, a never-before-seen assault ‘Mech which possessed technology which was so advanced as to be beyond even the capabilities of the old Star League. Claiming the ‘Mech for herself, the Bull Shark (unknown to the Spheroids involved, a product of the disgraced Clan Wolverine) would become Savannah’s iconic ‘Mech, which she kept and continues to pilot to the present day.
Forming a close association with several other mercenary units, including the later-famous command of the Neon Knights Mercenary Company, the Fusiliers continued their campaigns for the Restoration, and ultimately in 3026, finally retook the Aurigan capital world of Coromodir. The officers of the Fusiliers were each made Aurigan nobility of varying ranks as tribute for their assistance. Meanwhile, finally acting upon feelings that had growing for the both of them over the course of the campaign, Kamea Arano and Savannah Caruso would marry shortly after the conclusion of the Restoration War.
Never formally joining the armed forces of the Aurigan Coalition, the Fusiliers continued to pursue mercenary contracts of their own volition, though these contracts often aligned with Aurigan interests – helping hunt down Directorate remnants; escorting goodwill missions to the unaligned planets of the Fronc Reaches (and thus assisting in the steady expansion of the Coalition); and assisting the Coalition’s allies in the Magistracy of Canopus. This low-intensity state of affairs would largely persist – with the exception of a contract for the Federated Suns during what would come to be called the Fourth Succession War – until 3049. In that year, the Clans, the descendants of the old Star League’s self-exiled military forces, would finally return to the Inner Sphere – and it was not a peaceful return. Several of the Sixteen, guided (or perhaps misguided) by loyalty to their Clans, would take a leave of absence to assist their Clans. Thus fractured, the remaining Totem Warriors would spend the invasion on Coromodir, far from the fighting, while the bulk of the Fusiliers, Savannah included, would take on contracts to fight against the Clans.
After the Clan Invasion was halted in 3052, Savannah, by now a mother of six with Kamea, would take the Fusiliers into a period of relative calm – though they would take contracts during the FedCom Civil War, the next major period of activity for Savannah and her mercenaries would not come until 3067, and the launch of the Jihad by the fanatical Word of Blake, a religiously fundamentalist splinter of ComStar, the Inner Sphere’s sole interstellar communications organization. Rejoined by the Sixteen to fight as one against the apocalyptic threats of the Word, the Fusiliers would see action throughout the entire conflict under the aegis of Devlin Stone’s Coalition, ultimately fighting in the battle to retake Terra in 3079 – and thus coincidentally ensuring that the Sixteen became the first members of the Clans to place their feet upon the sacred soil of Terra, well before any others. With the end of the Jihad, the Fusiliers would take a rotating garrison contract on Terra under the direction of the newly created Republic of the Sphere.
Often likened to a “retirement” by many who studied the unit, the 51 year span of time between 3081 and 3132 was not in fact a complete stand down for the Fusiliers, but rather a period of extremely low intensity work. Savannah, now facing the prospect of potentially outliving her wife Kamea, spent more and more time with her wife, while the unit largely lived out relatively quiet lives. Kamea passed away from natural causes in 3129, after living to the age of 130, a significant lifespan for any in the Inner Sphere, much less the Periphery she called home. Savannah only had a few years to mourn Kamea before 3132 struck the Inner Sphere with “Gray Monday” – the simultaneous destruction or disabling of some 80 percent of the entire interstellar communications network. This event kicked off what would come to be known informally as “the Dark Age”, a near 20 year period of warfare, betrayals, and machinations which saw Savannah and the Fusiliers fighting to preserve what remained of the Republic of the Sphere.
Ultimately in 3151 the Clans, having pushed further and further into the Inner Sphere, would finally land upon the soil of Terra, and begin a final battle for the fate of the Republic. Fighting with all their forces, including the Sixteen, on the side of the Republic, the Fusiliers would ultimately find themselves on the losing side. Thanks to the efforts of the Sixteen, the Fusiliers avoided the fate of many of the Republic’s armed forces, the indentured servitude of becoming bondsmen to the Clans.
Seeking to determine which of the two Clans who remained on Terra held the true title of ilClan (the most important Clan, to which all others would answer under a reformed Star League), Clans Jade Falcon and Wolf held the ilClan Trial almost immediately following the death of the Republic. This short but extremely violent conflict saw Savannah and most of the Fusiliers, save two (Melissa Hazen and Remus Kerensky, the Totem Warriors for Clans Jade Falcon and Wolf respectively), sit out the hostilities. With the victory of Clan Wolf and its ascension to ilClan, Remus Kerensky was able to petition the new First Lord of the Star League (and ilKhan of the Clans) Alaric Ward to release the Fusiliers from detention. Taking most of her forces with her, Savannah and the Fusiliers would begin taking contracts in the aftermath of the Dark Age. Little did Savannah know that barely two years later, she and her unit would be called back to Terra by Melissa Hazen, now the Commanding General of the newly resurrected Star League Defense Force, for a contract that would ultimately shape the Inner Sphere and beyond in ways yet unseen...
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ancientrage000 · 6 years ago
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(AU) Nico Strong and the Dragon's Raiders was ready to leave after the war but it seemed that Kamea had other plans. After accepting her offer, the Dragon Raiders find themselves adjusting to a life that didn't involve jumping from contract to contract. As war clouds appear on the horizon, they will do everything in their power to protect the Reach while Nico and Kamea's relationship takes an unexpected turn.
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jdbirds · 4 years ago
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For House Arano. For The Aurigan Coalition.
Source: Battletech
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battletech-mazamercs · 7 years ago
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Betrayal.  Sarah's brother and Kamea Arano’s uncle, Santiago Espinosa used this time of uncertainty to stage a coup, deposing the Arano family and disbanding the Founding Council, installing himself as "Director" of the realm and dissolving the Aurigan Coalition, which is now reformed as Aurigan Protectorate. MechWarrior Nick ‘PlutoNick’ Pluto fought during the coup against Espinosa’s forces but failed to protect Lady Kamea Arano and is force to work as a Merc for the next three years.
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doolallymagpie · 2 years ago
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almost finished with the medium ‘mechs for the aurigan reach’s “it” couple: high lady kamea arano and prince-consort raynard noriko callahan
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doolallymagpie · 2 years ago
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fleshing out undertaker and found it very compelling to make them a probable descendant of clan wolverine, though the only evidence of this is the callahan family crest and their great grandfather cullen’s quite unusual ‘mech (...it was a mad cat), plus some very vague half-remembered stories from childhood
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MESSAGE FOR: Ward, A., ILKHAN / FIRST LORD
FROM: M. Hazen, COMGEN
My IlKhan, as requested, here is a breakdown of the forces being sent to Helios as part of the third wave of Operation TOUCHDOWN.
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* National:
-- SLDF Royal:
1st Royal BattleMech Regiment "Turkina"
2nd Royal BattleMech Regiment "Werewolves"
3rd Royal BattleMech Regiment "Gunslingers" (ex-Stone's Lament/KotRS)
331st Royal BattleMech Regiment "The North American Regiment"
410th Royal BattleMech Regiment "The United Member States Regiment"
1st Royal Swiss Cavalry Regiment
13th Royal French Demi-Regiment
59th Royal Jump Infantry Regiment "The King's Own Jump Troops"
82nd Royal Jump Infantry Regiment "The All Americans"
101st Royal Jump Infantry Regiment "Screaming Eagles"
175th Royal Mechanized Infantry Regiment "The Desert Rats"
181st Royal Mechanized Infantry Regiment "The King's Own Scots Rifles"
206th Royal Mechanized Infantry Regiment "The Democrats of Brazil"
8th Royal CAAN Regiment "The Black Sea Regiment"
20th Royal CAAN Regiment "The Saipan Regiment"
124th Royal Heavy Assault Regiment "Dai Maxbuster"
1st Royal Separate Special Purpose Regiment "The Fidelis"
Elements of Clan Iron Orca - Command Star
-- SLDF Regular:
46th BattleMech Regiment "The Chrome Hounds Regiment"
171st BattleMech Regiment "The Zhukov Regiment"
332nd BattleMech Regiment "The Antarctica Regiment"
335th BattleMech Regiment "The Joan of Arc Regiment"
398th BattleMech Regiment "The European Regiment"
9th Mechanized Infantry Regiment "The Pride of Puget Sound"
59th Mechanized Infantry Regiment "New Kyoto Samurai"
80th Mechanized Infantry Regiment "The Texas Rangers"
138th Mechanized Infantry Regiment "The Chicago Regiment"
233rd Mechanized Infantry Regiment "The King of Denmark Regiment"
245th Mechanized Infantry Regiment "The Latvian Rifles"
256th Mechanized Infantry Regiment "The Dutch and Belgian Fusiliers"
1st French Regiment
1st German Regiment
1st Ukrainian Regiment
1st Infantry Regiment "The Big Red One"
4th Infantry Regiment "The Gurkha Rifles"
10th Infantry Regiment "The Welsh Foot Regiment"
61st Infantry Regiment "The Michigan Sixty-First"
77th Special Operations Group "Blackhearts"
-- Non-Star League:
>> FWL:
1st Nova Cat Provisionals
Kara's Scorchers
>> Capellan Confederation:
Death Commandos
1st McCarron's Armored Cavalry
1st St. Ives Lancers
Marshals of Tikonov
>> Federated Suns:
1st Avalon Hussars
Davion Assault Guards RCT
3rd Davion Guards
McKinnon's Company
>> Lyran Commonwealth:
2nd Donegal Guards (AWOL)
>> Draconis Combine:
Hikage
Ryuken-San
1st Genyosha
4th Arkab Legion
5th Sword of Light
>> Rasalhague Dominion:
Rasalhague Galaxy
1st Drakøns
>> Magistracy of Canopus:
1st Canopian Night Stalkers
2nd Canopian Fusiliers
>> Aurigan Coalition:
1st Aurigan Guards
>> Taurian Concordat:
Taurian Guards Regiment
>> United Hindu Collective:
Messengers of Shiva
>> Raven Alliance:
First Raven Phalanx
Alliance Grenadiers
>> Scorpion Empire:
Seeker Keshik
* Mercenaries:
Neon Knights
Lone Wolves (inc. Fox Patrol)
Lindon's Company
Steve's Stevedores
Tiamat's Terrors
Raging Horde
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As we discussed, this does represent a significant deployment of SLDF personnel, but the experience these units will gain will far outweigh any risks. Standing up units with the names and recruitment profiles of old SLDF regiments is a powerful tool to establish continuity with the old Star League, and provide the people of Terra incentives to join up. I am hoping similar programs can be carried out as the Star League expands.
Deployment of these forces will begin on D+6, following destruction of remaining Blakist assets in the Coen Regional Area of Operations (CRAO), currently scheduled for tomorrow, D+5. Most of the forces listed here will deploy to pre-selected AOs across Helios, with several SLDF Regular units detailed to continue occupation operations in the CRAO following the first and second wave units departure to a new AO.
Mercenary and non-Star League forces will be assigned as deemed fit. Currently I plan on attaching the following units to my own operational sector command - in addition to those already attached in prior waves:
2nd Royal BattleMech Regiment
59th Royal Jump Infantry Regiment
124th Royal Heavy Assault Regiment
1st Royal Separate Special Purpose Regiment
46th BattleMech Regiment
1st Ukrainian Regiment
1st Infantry Regiment
Taurian Guards Regiment
1st Canopian Night Stalkers
2nd Canopian Fusiliers
Hikage
Ryuken-San
3rd Davion Guards
Neon Knights
Yours,
M. Hazen
Commanding General, SLDF
MESSAGE ENDS
STOP STOP STOP
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doolallymagpie · 8 months ago
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one of my “yellow flags” for BT fans is “insists the Aurigan Coalition couldn’t have lasted more than five years after the game ended”
in itself, this is fine, though I disagree
it’s just that it seems to be packaged with a lot of rancid opinions just often enough that I think it warrants scrutiny
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doolallymagpie · 1 year ago
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after-action report for the Minnesota Quickhatches' first battle on their contract with the Aurigan Coalition: Jesus Kentucky-Fried Christ, there's parts we need that we can't actually get anywhere, so we'll just have to refit and make do
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battletech-mazamercs · 7 years ago
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Aurigan Reach 3022. High Lord Tiamati and his wife Sarah are killed in an accident. Their daughter is going to be crowned as a High Lord for the Aurigan Coalition. MechWarrior Nick ‘PlutoNick’ Pluto is posted as one of her bodyguard units.
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